One of the things that ever Candy Crush Saga review should mention is the fact that it’s a puzzle game at heart. While people can gush about first person shooters and RPGs, puzzle games are generally the most addictive. Simple and elegant puzzlers will keep people constantly coming back for more no matter what other titles that they’re faced with. Think of how long people have played falling block games.
There’s just something about the Candy Crush Saga game app that’s mesmerizing. It’s sort of like Tetris or Columns in that respect. Gamers who really like to play those sorts of titles will certainly appreciate this one, and the same thing goes for those with a more modern taste that prefer something like Facebook games.
Starting the Game
Those who first begin the Candy Crush Saga game app will probably spend their first few sessions working through a tutorial. This shouldn’t last very long at all. The game is intuitive, and it won’t take particularly long to learn how it’s played. In fact most players figure out the way that the game is played before they even complete the tutorial mode. Moving on in the Candy Crush Saga game app won’t take long either. It’s usually fairly easy, and this lends itself to an interesting criticism.
Still, it’s important to remember that this game has plenty of players. The fact that so many loud voices comment on it is perhaps a simple reflection of its popularity. Few people comment on things they genuinely don’t care about.
Controversy over the Gameplay
Some Candy Crush Saga reviews consider later progress in the game to be somewhat random. The difficulty levels off after playing a number of boards, and eventually gets to a point where the game is primarily random. Instead of actually being a puzzle game, it starts to resemble a process game. Skill has little to do with it, and rather luck will decide whether one can finish a board.
This means that many gamers end up purchasing additional tries. Extra life packs in the game are $0.99, and this has become a hot commodity. Packs of extra moves at $1.00 and a $1.99 lollipop hammer are also considered necessities for finishing some areas. As a result, the game has taken a certain amount of flak from those who feel like it was designed to rope players in and later have them purchase items in game.
That being said, there are plenty of titles that sell users content in game after the initial application has been downloaded. The vast majority of MMORPG titles work this way. Gamers might merely be surprised to see that a casual game is now operating off the same model. To some degree the controversy might have even helped promote the game since it has kept it high in the headlines.